๐ Script flow
Script Flow
This page explains the full gameplay flow of devhub_crimeScenes from the player's perspective โ from accepting a task to completing disposal.
Overview
Crime Scenes is a queue-based criminal activity where players clean up crime scenes, collect evidence, load it into a vehicle, and dispose of everything. The flow follows 6 sequential steps.
Join Queue โ Pick Up Vehicle โ Drive to Scene โ Clean Up โ Load Vehicle โ Dispose of VehicleStep 1 โ Join the Queue
Players can join the task queue through two methods:
- Laptop โ Open the devhub laptop, navigate to the Crime Scenes app under the crime traders category, and click to join the queue.
- NPC โ Walk up to the Crime Scene Handler NPC and select "Start Mission" from the dialog.
Requirements
- Minimum police count must be met (
Shared.MinPolice). - The player must not already have a task in progress.
- The player must not be on personal cooldown (
Config.PersonalCooldownTime).
Once in the queue, the player waits for their turn. The interval between tasks is controlled by Config.MaxTaskTime (default: 5 minutes).
Players can check their queue position at any time by talking to the NPC and selecting "Check Queue".
Step 2 โ Pick Up the Vehicle
When the player's turn arrives, a vehicle location is marked on the map with a blip. The player must travel to this location and pick up the assigned vehicle.
- The vehicle model is selected randomly from
Config.Vehicle.models. - Vehicle size (
small,medium,large) determines how much evidence spawns at the crime scene. - Medium and large vehicles require skill tree unlocks (
vehicle_size_1,vehicle_size_2).
At the Vehicle
- Use the "Get required items" target on the vehicle to receive the items you need for the cleanup (body bags, bin bags, cleaning kit).
- If the trunk system is enabled (
Config.Vehicle.targets.toggleTrunk.enable), use the "Toggle trunk" target to open/close the trunk.
Step 3 โ Drive to the Crime Scene
After picking up the vehicle, a crime scene blip appears on the map. Drive the vehicle to the crime scene location.
The script selects a random location from Config.CrimeScene.Locations. Each location has multiple spawn points where objects are placed.
Step 4 โ Clean Up the Scene
The crime scene contains several types of evidence that must be dealt with. The amount of each type depends on the vehicle size.
4a. Bodies (Peds)
- Approach a body on the ground.
- Use the "Pack up body" target โ requires a
Body Bagitem. - The body is packaged into a body bag prop.
- Use the "Lift up packed body" target to carry it.
- Carry it to the vehicle and load it into the trunk.
4b. Body Parts
- Approach body parts on the ground.
- Use the "Pack up body parts" target โ requires a
Bin Bagitem. - The parts are packaged into a bin bag prop.
- Use the "Lift up packed body parts" target to carry them.
- Carry them to the vehicle and load into the trunk.
4c. Crates
- Approach a crate at the scene.
- Use the "Lift up object" target to pick it up.
- Carry it to the vehicle and load it into the trunk.
Crates do not require packaging โ they can be picked up directly.
4d. Lootable Objects
Lootable objects can be handled in two ways:
- Loot โ Use the "Loot object" target to search the object and receive items (e.g., Antique Vase). With the right skill tree upgrade, there's a chance to find unique items.
- Burn โ Use the "Burn object" target to set it on fire and destroy it.
Lootable objects do not need to be loaded into the vehicle.
4e. Blood Stains
- Equip the UV Pocket Flashlight (
WEAPON_POCKETLIGHT). - Aim the UV light at the ground within range (
minDistance: 10.0) to reveal hidden blood stains. - Once a blood stain is visible, use the "Clean blood" target โ requires a
Cleaning Kititem. - The player performs a mopping animation to clean the stain.
Blood stains become invisible again after
resetTime(default: 15 seconds) if not cleaned, so act quickly.
Carrying & Placing Objects
- While carrying an object, press the put-down key (default:
X/ control73) to drop it. - To load an object into the vehicle trunk, approach the vehicle with the trunk open and use the "Put in the trunk" target.
- If the trunk is full, you'll receive an error message.
Step 5 โ Load Evidence into Vehicle
After cleaning all elements at the scene, ensure every packaged body, body part, and crate has been loaded into the vehicle trunk.
- Use the "Put in the trunk" target while carrying each object near the vehicle.
- Use the "Remove object from the trunk" target if you need to take something back out.
All physical evidence must be loaded before proceeding. Lootable objects and blood stains are handled on-site and are not loaded.
Step 6 โ Dispose of the Vehicle
Once the scene is fully cleaned and all evidence is loaded, a disposal location blip appears on the map. Drive the vehicle to the disposal point.
There are three disposal methods (configured by the server owner โ only enabled methods will appear):
Burn
- Drive to the burn disposal location and park in the marked spot.
- Pick up the petrol can from the ground using the target.
- Use the "Pour petrol" target on the vehicle to douse it.
- Run away immediately โ the vehicle will explode after a short delay (
timeBeforeExplosion).
Push Off Cliff
- Drive to the cliff disposal location and park in the marked spot.
- Exit the vehicle and use the "Push vehicle" target.
- The vehicle is pushed off the cliff, falls, and explodes.
Drown
- Drive to the water disposal location and park in the marked spot.
- Exit the vehicle and use the "Push vehicle" target.
- The vehicle is pushed into the water and destroyed.
Task Complete
After the vehicle is destroyed, the task is marked as complete. The player receives:
- Money reward
- Crime Points
- XP
- Any items looted from lootable objects during the scene
Rewards can be collected from the laptop.
A personal cooldown (Config.PersonalCooldownTime, default: 15 minutes) begins before the player can join the queue again.
Flow Diagram
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โ Join the Queue โ (Laptop or NPC)
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โผ
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โ Pick Up Vehicle โ Travel to blip, get required items
โโโโโโโโโโฌโโโโโโโโโ
โผ
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โ Drive to Scene โ Follow the crime scene blip
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โผ
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โ Clean Up the Scene โ
โ โ
โ โธ Pack & carry bodies (Body Bag) โ
โ โธ Pack & carry body parts (Bin Bag) โ
โ โธ Carry crates (direct) โ
โ โธ Loot or burn objects โ
โ โธ UV light + mop blood (Cleaning Kit) โ
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โผ
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โ Load into Trunk โ Put all carried evidence in vehicle
โโโโโโโโโโฌโโโโโโโโโ
โผ
โโโโโโโโโโโโโโโโโโโ
โ Dispose Vehicle โ Burn / Push off cliff / Drown
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โผ
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โ Task Complete โ Collect rewards from laptop
โโโโโโโโโโโโโโโโโโโRequired Items Summary
| Item | Used For | Config Key |
|---|---|---|
Body Bag (devhub_bodybag) | Packaging dead bodies | Config.CrimeScene.Objects.peds.requiredItem |
Bin Bag (devhub_binbag) | Packaging body parts | Config.CrimeScene.Objects.bodyParts.requiredItem |
Cleaning Kit (devhub_cleaningkit) | Mopping blood stains | Config.CrimeScene.Objects.blood.cleaning.requiredItem |
UV Pocket Flashlight (WEAPON_POCKETLIGHT) | Revealing hidden blood | Config.CrimeScene.Objects.blood.uvFlashlightWeapon |
Items are obtained from the vehicle at the start of the task via the "Get required items" target.
Skill Tree Effects
If devhub_skillTree is installed, players can unlock upgrades in the crime_scenes category:
| Skill | Effect |
|---|---|
| Unlock medium size vehicle | Access to medium disposal vehicles |
| Unlock large size vehicle | Access to large disposal vehicles |
| Faster opening of lootable objects | Reduces looting time by 30โ50% |
| Faster cleaning of blood and body parts | Reduces cleaning time by 30โ50% |
| Faster body lifting | Reduces body bag lifting time by 30โ50% |
| Chance for unique item from lootable objects | 50% chance to find bonus loot |
| Extended UV blood visibility duration | Blood stays visible 30% longer under UV |