Listeners
Client Events
Skill Unlock Event
Triggered when a player unlocks a new skill and after player is loaded first time to server. This should be used if you have skill which apply effect one time, its good for optimalization.
Lua
local moreHp = 0
RegisterNetEvent('devhub_skillTree:client:listener:skillUnlocked', function(categoryUid, skillUid, firstUnlock)
local ped = PlayerPedId()
local maxHp = GetEntityMaxHealth(ped)
if categoryUid == 'personal' and skillUid == 'moreHp' then
moreHp = moreHp + 50
end
SetPedMaxHealth(ped, maxHp + moreHp)
if firstUnlock then
print("USER UNLOCKED NEW SKILL")
end
end)Parameters:
categoryUid(string): Category name (e.g., 'personal')skillUid(string): Unique identifier of the unlocked skillfirstUnlock(boolean) It will only be true on skill unlock and when synced on relog it will be nil
XP Gain Event
Triggered when a player receives new XP.
XP from the personal category is cached on the client side and refreshed every few minutes
Lua
RegisterNetEvent('devhub_skillTree:client:listener:newXp', function(categoryUid, amount)
exports['your-hud']:ShowNotification({
type = 'xp',
message = string.format('+%d XP (%s)', amount, categoryUid),
duration = 3000
})
end)Parameters:
categoryUid(string): Category name (e.g., 'personal')amount(number): Amount of XP received
Skill Reset Event
Triggered when a player resets their skills in a category.
Lua
local effectApplied = true
RegisterNetEvent('devhub_skillTree:client:listener:skillReset', function(categoryUid)
if categoryUid == 'personal' then
effectApplied = false
end
end)Parameters:
categoryUid(string): Category name (e.g., 'personal')
Level Up Event
Triggered when a player levels up in a skill category.
Lua
RegisterNetEvent('devhub_skillTree:client:listener:levelUp', function(categoryUid, newLevel)
exports['your-hud']:ShowNotification({
type = 'level',
message = string.format('Level up! %s reached level %d', categoryUid, newLevel),
duration = 3000
})
end)Parameters:
categoryUid(string): Category name (e.g., 'personal')newLevel(number): The new level achieved
Server Events
Skill Unlock Event
Triggered when a player unlocks a new skill. IT IS TRIGGERED ONLY ONCE ON FRIST SKILL UNLOCK
Lua
RegisterNetEvent('devhub_skillTree:server:listener:skillUnlocked', function(source, categoryUid, skillUid)
-- do your stuff
end)Parameters:
source (number)Player IdcategoryUid(string): Category name (e.g., 'personal')skillUid(string): Unique identifier of the unlocked skill
Skill Reset Event
Triggered when a player resets their skills in a category.
Lua
local effectApplied = true
RegisterNetEvent('devhub_skillTree:server:listener:skillReset', function(source ,categoryUid)
if categoryUid == 'personal' then
effectApplied = false
end
end)Parameters:
source (number)Player IdcategoryUid(string): Category name (e.g., 'personal')