๐ ๏ธ Configuration
Main Configuration (sh.main.lua)
Basic Settings
Config.MenuCommand = "skillSelection" -- Command to open menu (string or false)
Config.Keybind = "F6" -- Keybind to open menu (string or false)Skill Tree Settings
Config.UseDataFromSkillTree = false -- true/falseUse data about unlocked skills from the skill tree
Skill Tree ConnectionAbilities
Config.Abilities = {
['wizard'] = {
name = "Wizard",
displayOrder = 1,Hotbar settings
Config.UseBuildInHotBar = true --- true/falseUse the build in hotbar, if set to false you can use your own hotba if you are using custom hotbar use client event to listen for hotbar changes
RegisterNetEvent('devhub_skillSelection:client:syncSlots', function(data) end) data is a table with structure like this:
{
[2] = { -- slot 2
category = "wizard",
uid = "water_spell",
label = "Water spell",
icon = "fas fa-user"
},
[6] = { -- slot 6
category = "vampire",
uid = "vampire_spell",
label = "Vampire spell",
icon = "fas fa-user
},
}Config.DisplayHotBarOnScriptLoad = true --- true/falseDisplay the hotbar on script load, if set to false you can set when hotbar should be displayed using client event:
TriggerEvent('devhub_skillSelection:client:hotBarDisplayStatus', true)If you are using custom hotbar you also need to set the hotbar slots.
Config.HotBarSlots = {
{ slotKey = "1", slotLabel = "1" },
{ slotKey = "2", slotLabel = "2" },
{ slotKey = "3", slotLabel = "3" },
{ slotKey = "4", slotLabel = "4" },
{ slotKey = "5", slotLabel = "5" },
{ slotKey = "6", slotLabel = "6" },
{ slotKey = "7", slotLabel = "7" },
{ slotKey = "8", slotLabel = "8" },
{ slotKey = "K", slotLabel = "K" },
}slotKey - used in key mapping
slotLabel - used in Ui
CustomHotBarCss
Adjust the positioning of hotbar.
Config.CustomHotBarCss = {
left = "50%",
top = "95%",
scale = 1.0,
gap = "0.75vw",
reverseRow = false,
column = false,
}Language Configuration (sh.lang.lua)
The language file contains all text strings used in the UI. Each string can be customized:
Config.Lang = {
['skill_select'] = "Skill select",
['skill_select_hotbar'] = "Skill select hotbar",
['confirm'] = "Confirm",
}Framework File (s.framework.lua)
Set up your framework here for use within the isVisible function in Config.Abilities
Functions File (c.functions.lua)
Here, you can customize the behavior of the useRaycast function. Whole useRaycast function behaviour is open source.
useRaycast usage:
local maxDistance = 50
local coords, entity = useRaycast(maxDistance)
if not coords then return false endInput:
If the coords returns false, it indicates that the user attempted to point at coordinates too far from their original location.