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2️⃣ Migration from v1 to v2

What changed in Version 2?

  • New Folder Structure: Easier configuration with a core folder containing all mechanics and a modules folder with files you might want to configure based on your framework.
  • Sound System Customization: Added the option to change the sound system.
  • Vehicle Keys System Auto-Detection: The system now automatically detects the vehicle keys system, and allows modification in a easier way.
  • Vehicle Fuel System Auto-Detection: The system now automatically detects the vehicle fuel system, and allows modification in a easier way..
  • Easier UI Changes: UI customization has been simplified.

How to migrate from v1 to v2

Most users will not need to modify their code for this update; simply plug and play.
Download the latest version from GitHub.

If you have modified any files, you can edit them based on the file map below.

File and Folder Mappings

v1 Locationv2 LocationNotes
frameworks/modules/frameworks/No major changes in code.
c.clothing.lua, s.sql.luamodules/systems/No changes in code.
s.logs.luamodules/systems/Changed displayed name from in-game to Steam name.
/targetsmodules/systems/Minor changes in c.custom.lua
c.ui.luamodules/systems/Added a few new options.
/client, /server, /shared, /tests, c.main.lua, s.main.lua, sh.autoDetect.lua, shared.lua/core/Use the latest files.

Vehicle keys and fuel

You no longer have to edit the Core.SpawnVehicle function to add your keys or fuel system. The system now detects them automatically.

Vehicle Keys Vehicle Fuel