shared.lua
General Configuration
Shared.CalculateNeedXP(level)
Defines the XP required to reach a specific level using a scaling formula.
- Formula:
100 * (level ^ 1.5)(rounded down to the nearest integer).
Example:
Lua
Shared.CalculateNeedXP = function(level)
return math.floor(100 * (level ^ 1.5))
end
-- Level 5: Shared.CalculateNeedXP(5) returns 223Shared.Economy
Controls economy-related settings.
xp: Base XP reward per task.money: Base monetary reward per task.multiplierPerLevel: Percentage increase in rewards per player level.
Example:
Lua
Shared.Economy = {
xp = 100,
money = 250,
multiplierPerLevel = 0.01, -- 1% increase per level
}
-- At level 10, rewards are XP: 110, Money: 275Sound Volume
Adjust in game sound
Lua
Shared.SoundVolume = 0.25Herb Collection
Shared.HerbsTypePerTask
0: Determines the types of herbs required per task.- If
0, the script uses half of all available herb types. - Any other number specifies the exact number of types per task.
- If
Example:
Lua
Shared.HerbsTypePerTask = 2 -- Each task will require 2 herb typesShared.Herbs
Defines each herb's properties, location, and collection behavior.
Structure:
name: Internal name of the herb.label: Display name of the herb.Blip: Map marker settings.sprite: Icon used for the map blip.color: Color of the blip.scale: Size of the blip.coords: Location of the herb spawn area.
amountOnMap: Maximum number of herb instances on the map.chanceToDrop: Percentage chance of a successful herb collection.maxInQuest: Maximum number of this herb type required in a quest.props: List of prop models used to represent the herb in the game world.coords: Array of locations where the herb spawns.
Example:
Lua
Shared.Herbs = {
{
name = "rose",
label = "Rose",
Blip = {
sprite = 140,
color = 5,
scale = 0.5,
coords = vec3(400.8, 752.0, 189.0),
},
amountOnMap = 40,
chanceToDrop = 75,
maxInQuest = 1,
props = { 'dh_plant_rose' },
coords = {
vec3(400.8, 752.0, 189.0),
vec3(396.7, 756.3, 187.9),
},
},
}Skill Tree Integration
Shared.SkillTreeEnabled
true: Enables the skill tree system (requiresdevhub_skillTree).false: Disables skill tree functionality.
Example:
Lua
Shared.SkillTreeEnabled = trueQuest System
Shared.QuestsEnabled
true: Enables quests for the Herbal Alchemist job.false: Disables quests.
Example:
Lua
Shared.QuestsEnabled = true
Shared.Quests = {
{
uid = "rose",
description = "Collect Roses",
value = 2,
reward = {
xp = 1000,
money = 1000,
},
rewardMultiplerPerLevel = 0.1,
questMultiplerPerLevel = 0.8,
},
}Language Strings
Shared.Lang
Defines the text displayed to players in various parts of the script.
Example:
Lua
Shared.Lang = {
['JobName'] = "Herbal Alchemist",
['JobDescription'] = "Your task is to pick specific flowers marked on the map, brew potions, and sell them.",
['Rewards'] = "Rewards",
}