sh.config_translations.lua
Every player-facing string lives in this file under Config.Lang. Translate the values into your language โ keep the keys and any {placeholder} tokens (e.g. {name}, {position}, {time}) unchanged, as the script fills them in at runtime.
Ui โ terminal & device interface
Labels shown inside the Car Checker terminal and the Key Cloner device.
Lua
Config.Lang = {
Ui = {
title = "VEHICLE REGISTRY TERMINAL",
session = "SESSION",
access = "ACCESS",
granted = "GRANTED",
node = "NODE",
owner_profile = "OWNER PROFILE",
owner_name = "OWNER NAME",
registry = "Registry: ",
model = "MODEL",
year = "YEAR",
vin = "VIN",
color = "COLOR",
class = "CLASS",
insurance = "INSURANCE",
active = "ACTIVE",
inactive = "INACTIVE",
registration = "REGISTRATION",
valid = "VALID",
invalid = "INVALID",
last_check = "LAST CHECK",
vehicle_preview = "VEHICLE PREVIEW",
image_feed = "Image feed: LIVE",
stream_id = "STREAM ID",
signal = "SIGNAL",
license_plate = "LICENSE PLATE",
match = "MATCH: 1",
status = "STATUS: ",
hits = "HITS: 0",
terminal_init = "root@registry:~$ query plate ",
terminal_response = "response: record found",
terminal_owner = "owner: ",
terminal_vehicle = "vehicle: ",
terminal_status = "status: ",
wanted = "WANTED",
clean = "CLEAN",
type_a_license_plate = "Type a license plate number below",
search = "SEARCH",
invalid_license_plate = "Invalid license plate number",
key_cloner_initializing = "Trying to read key...",
key_cloner_distance_hint = "(When you're closer that will be faster)",
confirm_security_code = "To confirm, please re-enter the security code",
key_code_input_placeholder = "Type the key code here",
key_code = "Key code",
save_key = "Save Key",
trying_to_unlock_vehicle = "Trying to unlock the vehicle...",
detection_indicator = "Detection indicator",
key_reader_title = "KEY READER",
key_cloner_title = "SECURITY CODE",
vehicle_unlock_title = "VEHICLE UNLOCK",
},- Description: Interface text for the in-game devices.
terminal_initis a fake shell prompt prefix; the player's typed plate is appended to it.
Script โ notifications & targets
Notifications, target prompts and NPC dialog lines shown during the job. Several values contain {placeholder} tokens that are replaced at runtime.
Lua
Script = {
no_available_locations = "No available Car Meet locations",
already_in_task = "You already have an active Car Meet task",
car_meet_blip = "Car Meet Location",
task_started = "The location of the car meet is marked on your GPS. Your objective is to steal the vehicle belonging to \"{name}\"",
found_wanted_car = "This is the car we're looking for. Follow the owner and copy his key.",
no_vehicle_nearby = "There is no vehicle nearby to focus on.",
not_the_wanted_car = "It's not the one we're looking for. Keep looking.",
-- Informant
informant_blip = "Informant",
informant_target = "Talk",
informant_npc_name = "Informant",
informant_dialog_intro = "Word is you're after some quick money. I've got a buyer who wants a very specific car lifted from a meet tonight.",
informant_dialog_ask = "Tell me about the job",
informant_dialog_target = "The car you're after belongs to {name}. Find them at the meet, copy their key and bring the car to the buyer. Take this gear - you'll need it.",
informant_dialog_ack = "Understood",
informant_go_talk = "Meet your contact to get the details of the job.",
informant_items_given = "Your contact handed you the gear you need for the job.",
plate_focus_hint_scan = "Focus on nearest plate",
plate_focus_hint_back = "Back to terminal",
not_in_task = "You are not currently in a Car Meet task",
already_found_wanted_car = "You have already found the wanted car. Follow the owner and copy his key.",
key_cloner_no_car = "You haven't found the wanted car yet. Find it and then use the Key Cloner again.",
key_cloner_success = "Good job! The vehicle key's identification code has been saved to the device. Go up to the vehicle owner to distract him.",
key_cloner_cant_find_car = "It looks like the vehicle is too far away. The device isn't detecting it.",
car_already_unlocked = "The car is already unlocked",
car_unlocked = "Success! The car is now unlocked",
init_returning_vehicle_notify = "Good job! Now return the vehicle to complete the task.",
return_vehicle_blip = "Return Vehicle",
talk_with_npc = "Leave the vehicle here and go talk to the guy.",
vehicle_is_too_far = "The vehicle is too far away. Get closer and try again.",
return_vehicle_target = "Talk.",
return_vehicle_dialog_text = "Hey, I see you got the car. Thanks for that!",
return_vehicle_dialog_option = "Return vehicle",
end_task_notify = "Great work! You've completed the task.",
reward_received = "You collected your cut for the stolen vehicle.",
car_meet_interrupted_key_cloner_failed_initialization = "{name} figured out what you were trying to do and called the police. You'd better get out of there.",
car_meet_interrupted_distract_ped_failed = "Are you out of your mind? I'm calling the police.",
car_meet_interrupted_ped_caught_you = "{name} realized you were trying to steal his car and called the police. You'd better get out of here.",
wait_a_moment = "Wait a moment before receiving your next task",
distract_ped = "Talk",
distract_ped_dialog_text = "Hey? Can I help you with something?",
distracted_ped = "{name} will be distracted for another {time}s.",
distract_ped_first = "You need to distract the vehicle owner first before using the Key Cloner.",
ped_distracted_successfully = "You successfully distracted the vehicle owner. Now's your chance to unlock the car.",
-- Queue system
notify_missing_requirement = "Missing requirement: {label}.",
notify_no_required_item = "You do not have the required item.",
not_enough_police = "Not enough police online",
notify_rewards_to_collect = "You have rewards to collect from your laptop.",
queue_already_in = "You are already in the queue.",
queue_on_cooldown = "You have a personal cooldown before you can join the queue again.",
queue_unable_to_join = "Unable to join the queue.",
queue_joined = "You have joined the queue. Your position: {position}",
queue_current_position = "Your current queue position is: {position}",
queue_cooldown_seconds = "You have a personal cooldown of {cooldown} seconds before you can join the queue again.",
queue_not_in_queue = "You are not currently in the queue.",
-- Queue NPC
target_talk_to_ped = "Talk",
target_start_mission = "Start Task",
target_check_queue = "Check Queue",
npc_name = "Car Meet Contact",
npc_role = "Fixer",
npc_dialog_intro = "Want to lift a car from a meet? Here's what you'll need to start the job:",
npc_dialog_no_requirements = "No special requirements to start this job.",
npc_requirement_item = "{amount}x {label}",
}
}- Description: All notifications, target labels and dialog text used across the job.
- Placeholders: Keep tokens such as
{name}(target owner / NPC name),{position}(queue position),{cooldown}/{time}(seconds),{label}and{amount}(requirement item) intact โ they are filled in by the script.